Blogs
- Tasteless#3 Gameplay presentationHi, today we are presenting early gameplay of Tasteless. There is still a lot of unfinished stuff like icons for perks, missing environment textures, and AI not always working as intended, but overall the video nicely coalesces all features we were working on. Created footage is quite long, hence we provided chapters, so you can easily skip parts if some are not interesting to you. There are no sound effects in-game so far, so we just added some music from https://www. read more
- Tasteless#2 First modelsHi goodfellas, in the next update about our first full 3D game. A few weeks of work are behind us, so let’s jump right into the changes. Main character model Our main character got a new look. Now, he seems to be a bit heavy and jelly-like. The wand is quite big and seems to be a powerful weapon just like it should be. At first, the knife looked pirate-ish, so we decided to tweak it to give it a more magical vibe. read more
- Tasteless#1 ConceptHello, hello, long time no see. While our absence, we started a new production. In this video, we will try to explain to you our concept for this game, and also show a few first already made steps. Please sit comfortably, grab your coffee, and have fun watching. Concept After our small experience with mobile games, we decided to go for PC. It will give us more possibilities, and finally, we will utilize Unreal in a good way. read more
- BeeFriend#5 Market and releaseHello, this is the finale video of the Bee Friend series because we made a release and for now we will not be developing it any further. But firstly let’s get started with our update as usual. Act 3 During the last two weeks, we finished the third act. We added a new honey type which was pretty straightforward since expedition logic was already there. This new kind is buckwheat. read more
- BeeFriend#4 LighthouseHi, two months with full steam on are already behind us. Recently we spend most of the time adding new staff to the game, let me show you. Adding sounds Our game finally has sounded. We added background music, the forest, birds, and river sounds are the same as in our previous project - TeaPuzzle. Additionally, we have sound effects on widget open and close, sound for pumping, this one we might change later, and we have a simple melody playing once a current chapter is completed. read more
- BeeFriend#3 Ants attackWelcome, the sixth week of development on BeeFriend has already passed. Let’s get started with our bi-weekly update. Ants intrude hive Our game is focusing on honey, so we wanted to have more details regarding production. Base honey inflow is determined by hive level, but in addition, various effects may be applied to bee’s homes. Our first modifier is an ants attack. When ants’ force is trying to get into the hive, bees cannot work as effectively as in normal circumstances. read more
- BeeFriend#2 Collecting honeyHello! This is the second video about the BeeFriend project. It is now the end of the fourth week of development work on this game. We created a few new interesting things, so I want to share with you the progress we made. Hive widget I created a design for a hive widget. On this screen, we will display the current type of honey which the active hive is producing. read more
- BeeFriend#1 AnnouncementHi, this is the announcement of our new project - Bee Friend. The idea is to create a possibility for the player to build a fantasy honey empire. Some may say beekeeping is boring. I don’t agree. For me, it’s more chilling than boring. For sure in this game, we will not have shooting guns and impressive explosions, so it may be boring in that sense. It will be about taking care of your bees and expanding honey production. read more
- Devlog TeaPuzzle#4 ReleaseHello, this will be the last video about the Tea Puzzle project, at least for a while because I just put my game on the Google Play Store, and it is available for everyone now. The link to the game is in the description. If in the future I will decide to add new things to it, for sure I will make a video about this. Teleport I created a new mechanic in the game - Teleport, which as a teleport does help characters in quick travels. read more
- Devlog TeaPuzzle#3 New obstaclesHello in the new video of TeaPuzzle devlogs series. Since the last episode, we added a few new mechanics - camera handlers, bridges, and dangerous spikes. Today, I will say a couple of words about each of these. Let’s get started! Camera handlers Lastly, I showed you a new mesh for the camera handler. I mentioned its goal is to allow the creation of bigger maps. Right now you can see one of the largest maps in the game so far. read more
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